Flash Fire. Whenever the Arcanine is subjected to fire damage, it takes no damage and deals on extra die of damage with its Fire Fang attack and Flame Wheel ability for 1 hour.
Flame Wheel. If the Arcanine moves at least 20 ft. straight towards a target and then hits it with a Take Down attack on the same turn, the target takes an extra 11 (3d6) fire damage.
Keen Hearing and Smelling. The Arcanine has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The Arcanine makes a Roar and Fire Fang attack.
Extreme Speed. The Pokemon can move up to its speed and make a Tackle attack.
Fire Fang. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 11 (2d10) fire damage. The target must make a DC 14 Constitution saving throw or catch on fire for 1 minute, taking 3 (1d6) fire damage at the start of each of their turns. They can repeat the saving throw at the end of their turns to end the effect, or use an action to end it. This attack can be used as a bonus action if the target is prone.
Roar. Each creature of the Arcanine's choice that is within 100 feet of Arcanine and can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success. If a creature's saving throw is successful or the effect ends for it, it is immune to the Pokemon's roar for the next 24 hours.
Tackle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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