Air Form. Volaris can enter a hostile creature's space and stop there. He can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. Volaris makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in Volaris' space must make a DC 14 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Description
Volaris has the lower body of a polar bear, the upper body of a human, the tail of a snow leopard, and three sets of wings: Snow owl and white dragon on his bear back, and moth on his human back. He has the head of an eagle and wears a heavy coat with a hood. He controls the element of wind.
Lair and Lair Actions
Volaris may take Lair actions when in the tundra of the Frozen Waste.
Ice Beam. As an action, Volaris can shoot a beam of ice with a rance of 20 miles (10 squares). Anyone in line with the ice beam must make a CON save of 16 or take 4 d12 points of cold damage and become paralized. They take half damage on a successful save
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