Evasion. If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Flyby. The skydancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Skysail. The skydancer flies with a special ashari weapon called a skysail. While the skysail ’s wings are extended, the skydancer can cast levitate at will, and can spend an action to cast fly on itself (no concentration required) for up to 1 minute once per day. This use of fly instantly replenishes when in an area of powerful air elemental magic, such as the Rift of Air in Zephrah.
Spellcasting. The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The skydancer has following druid spells prepared:
Cantrips (at will): guidance, shillelagh
1st level (4 slots): fog cloud, entangle, jump
2nd level (2 slots): gust of wind, skywrite
Multiattack. The skydancer makes two skysail staff attacks.
Skysail Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.
Slow Fall. When the skydancer takes falling damage, it may reduce the damage by half.
Description
Zephrah’s location in the Summit Peaks has shielded the Ashari from countless hardships; few infringe upon their isolated home, and this safety has bred a certain recklessness within the Zephrah people. Though they guard their elemental rift as closely as the rest of their kin, their lack of stoicism and restraint often earns them the scorn of the Terrah, the only other Ashari tribe in Tal’Dorei.
Air Ashari children learn to fly before they learn to walk, accompanying their parents through the snow-fattened clouds on Ashari-craft skysails. While all in Zephrah love the sensation of flight, few hone their skills as rigorously as the skydancers. These graceful masters of the wind are at once artists, performers, and warriors; they are beloved heroes of their people, both defending them in times of danger and bringing them happiness in times of peace.
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