Gargantuan Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., Burrow 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
20 (+5)
INT
17 (+3)
WIS
10 (+0)
CHA
20 (+5)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +1- to hit, reach 10 ft., one target. 4d8 + 5 bludgeoning damage.

Earthquake. Everyone within 20 miles of Baileet has to make a DEX save of 17 or be knocked prone and take 2d10 + 5 damage

Poisonous sting (3 recharge). Can strike 3 targets within 10 miles of it. Targets must make a CON save of 16 or take 3d10 + 4 damage and become poisoned, giving disadvantage on saves and checks. Half damage on success.

Description

Calls herself the desert goddess and takes the form of a sphinx/mantacore. She has the body of a lion, the three tails of an emerald scorpion, the wings of a hawk, and three heads: a L wolf (werewolves), a R gold dragon, and a human woman. All three heads have piercing green eyes. She controls the element of earth.

Lair and Lair Actions

Baileet may perform her lair action once a day when in the desert

Quicksand. Everyone standing in the desert or within 10 miles of it must make a DEX or STR saving throw of 17 or become immobalized in quicksand and take 4d12+5 damage. Half damage on a successful save.

Habitat: Underdark

CrystalRoze

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