Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +1- to hit, reach 10 ft., one target. 4d8 + 5 bludgeoning damage.
Earthquake. Everyone within 20 miles of Baileet has to make a DEX save of 17 or be knocked prone and take 2d10 + 5 damage
Poisonous sting (3 recharge). Can strike 3 targets within 10 miles of it. Targets must make a CON save of 16 or take 3d10 + 4 damage and become poisoned, giving disadvantage on saves and checks. Half damage on success.
Description
Calls herself the desert goddess and takes the form of a sphinx/mantacore. She has the body of a lion, the three tails of an emerald scorpion, the wings of a hawk, and three heads: a L wolf (werewolves), a R gold dragon, and a human woman. All three heads have piercing green eyes. She controls the element of earth.
Lair and Lair Actions
Baileet may perform her lair action once a day when in the desert
Quicksand. Everyone standing in the desert or within 10 miles of it must make a DEX or STR saving throw of 17 or become immobalized in quicksand and take 4d12+5 damage. Half damage on a successful save.
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