Charge. If the Aerodactyl moves at least 20 ft. straight toward a target and then hits it with a Wing Attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Aerodactyl can make one Bite attack against it as a bonus action.
Flyby. The Aerodactyl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Rock Head. When the Aerodactyl takes damage, it can use its reaction to reduce the damage by 9 (1d12 + 3)
Multiattack. The Aerodactyl uses Wing Attack and then uses Bite.
Wing Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Screech. The Aerodactyl emits a piercing screech. All creatures within 20 feet of the Aerodactyl that can hear it must succeed on a DC 14 Constitution saving throw or become deafened until the start of the Aerodactyl's next turn. Additionally, any creatures concentrating on a spell within 120 feet of the Aerodactyl that can hear it must succeed on a DC 20 Constitution saving throw to maintain concentration on that spell.
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