Body of Blades. Should any creature touch the Blade Monstrosity with an unarmored body part, they immediately take 2d4 piercing damage. Should the Blade Monstrosity grapple a creature, the creature takes 6d4 piercing damage per turn until it breaks free.
Blood Lust. The Blade Monstrosity cannot be controlled and it attacks almost indiscriminately. However it is drawn to the scent of blood and can detect it from 300 feet away.
Adamantine Blade. The metal in the Blade Monstrosity's body is made of Adamantine.
Razor Sharp. Whenever a creature takes damage from the Blade Monstrosity, they begin to bleed for 1 hp per wound per turn. Wounds can be closed by a medicine check of a DC equal to the damage done to cause that wound - 2. (Example: A Player is stabbed for 6 damage. The DC to stop the bleeding is 4.)
Multiattack. The Blade Monstrosity makes a Slash attack, two stab attacks, then attempts to grapple the target. Should they succeed the grapple, they make a Bite attack.
Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d6) Slashing damage.
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (2d4) Piercing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d8) Piercing damage.
Counterattack. Should a creature attack the Blade Monstrosity with a melee attack from within the Blade Monstrosity's reach, the Blade Monstrosity may make a Slash or Stab attack with disadvantage.
Description
The Blade Monstrosity is a horrific beast created through advanced human experimentation. Blade Monstrosities are pale white humanoids with blades and spikes protruding from every surface of the body.
Comments