Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Burrow 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Tremorsense 60, Passive Perception 18
Languages Understands Draconic but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The chimeric prowler makes three attacks: one with its tenatacles, one with its headplates, and one with its claws. When its fire breath is available, it can use the breath in place of its tentacles or headplates.

Tentacles (Constrict). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the tentacles can't constrict another target.

Headplates. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5–6). The dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) acid damage on a failed save, or half as much damage on a successful one.

Description

An earth prowler is usually a harmless (to humanoids) underground predator that eats livestock and small hill animals. Something has used demonic magics powered by a spirit lamp to twist this one into something monstrous. The large center head is a smooth mass of bone with a primary mouth underneath. The sides of the plates separate from the main structure to expose two smaller heads made of a mass of stone and wood, with vine-like tentacles growing out from between them. A typical prowler secretes an acid to help it burrow, but the mutated chimeric version can expel the acid in a cone.

Habitat: GrasslandHillMountainUnderdark

WizardOfPaper

Comments

Posts Quoted:
Reply
Clear All Quotes