Shapechanger. The cherub can use its action to polymorph into a beast form that resembles a weasel (speed 30 ft.), an owl (5 ft., fly 60 ft.), or a cat (40 ft., climb 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Peer Through Darkness. Magical darkness doesn't impede the cherub's darkvision.
Magic Resistance. The cherub has advantage on saving throws against spells and other magical effects.
Claw or Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and 3d4 radiant damage.
Invisibility. The cherub magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.
Description
Cherub's are lesser celestials that come in all shapes and sizes. Some might appear as tiny winged humanoids, while others might be floating heads with wings, or spinning geometric forms. They are at the bottom of the hierarchy of the upper planes and do the bidding of the beings above them.
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