Armor Class 16
Hit Points 150 (10d10)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws INT +8, WIS +5
Senses Passive Perception 18
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Cone of Cold. 60 ft cone. CON save 17 or take 8d8 cold damage. Half on a success

Fireball. 20 ft sphere. DEX save 17 or take 8d6 fire damage. Half on a success

Chain Lightning. 150 ft to one target, then 3 bolts 30 feet from original target. DEX save 17 or take 10d8 lightning damage. Half on a success.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Legendary Resistance x 3

Description

Bruen Fireforge, battered from the fight has specks of black flitting across his eyes, and is surrounded by a faint purple wispy aura.

Lair and Lair Actions

On initiative 20 roll a d6 twice and consult the table. If a gem rolled is broken, there is no effect. 

Each gem has an AC of 10 and has hp of 15

1. RED. Heals for 2d20 hp

2. BLUE. +2 to AC until the end of the turn

3. BLACK. Shadowy tendrils emanate. WIS save 16 or take half the damage you dealt

4. Yellow. Double vision. All attacks have disadvantage against Bruen until the end of the turn

5. PURPLE. The Owlbear crest screeches. INT save 16 or take 2d6 psychic damage. Half on a success

6. PINK. Drains player of spell slots equal to 1d4 + the level of spell they cast most recently

TheEcho72

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