Siege Monster. The warlord deals double damage to objects and structures.
Immutable Form. The titan warlord is immune to any spell or effect that would alter its form against its will.
Legendary Resistance (3/day). If the warlord fails a saving throw, it can choose to succeed instead.
Warforged Resilience. The Warforged has remarkable fortitude, it has the following benefits:
- It is immune to poison and disease
- It doesn't need to eat, drink or breath
- It doesn't need to sleep, doesn't suffer exhaustion from lack of sleep, and can't be put to sleep by magical means.
Spellcasting. The Titan Warlord is an 11th-level spellcaster (DC 16, +8 to hit with spell attacks). It's spellcasting ability is Wisdom. It has the following cleric spells prepared:
Cantrips (at will): sacred flame, mending, spare the dying, thaumaturgy
1st level (4 slots): sanctuary, cure wounds, command
2nd level (3 slots): heat metal, hold person, spiritual weapon
3rd level (3 slots): spirit shroud, elemental weapon
4th level (2 slots): banishment, freedom of movement, wall of fire
5th level (2 slots): flame strike, animate objects
6th level (1 slot): word of recall
Multiattack. The titan warlord makes one attack with its glaive and one attack with its shield.
Glaive. Melee Weapon Attack: +10 to hit, reach 15ft, one target, Hit: (2d10+6) slashing damage plus (1d10) fire damage.
Shield Slam. Melee Weapon Attack: +10 to hit, reach 10 ft, one target, Hit: (2d8+6) bashing damage.
Sacred Flame (Cantrip). Ranged Spell Attack: range 60 ft., one target. Target must succeed on a Dexterity saving throw (DC 16) or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
Tesla Cannon (Recharge 5-6). The titan warlord fires its shoulder-mounted lightning cannon in a 60-foot line that is 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed throw, or half as much damage on a successful one.
Swift Charger. If the titan warlord took the Dash action this turn, it can make a single slam attack.
The Titan Warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Titan Warlord regains spent legendary actions at the start of their turn.
Stomp. Melee Weapon Attack: + 10 to hit, reach 10 ft, one target. Hit: (2d6 + 6) bludgeoning damage.
Cantrip. The Titan Warlord casts one of their cantrips.
Cast a Spell (Costs 2 Actions). The Titan Warlord casts a spell of 2nd level or lower from their spell list that takes 1 action to cast.
Description
Most warforged titans are barely more than up-armored war golems and as smart as an especially dim child. Most. This one, however, possesses a mind of its own and zealous faith in the Lord of Blades. As one of his greatest disciples, the titan warlord is a force of destruction and spiritual guidance on and off the battlefield, bringing the wrath down upon all who would chain their people.
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