Medium Beast, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +4, CON +4, WIS +3
Skills Perception +3, Stealth +4
Condition Immunities Charmed
Senses Darkvision, Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Leader's Will. Is immune to mind control and resists Intimidation. 

Magic Sense. Smell's most magics as a foul smell that worsens with the magic power amount.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

The once great Alpha, dethroned by outside forces now follows a new pack as an equal to lend his strength to others and find a new path in life. 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

loganlovett218

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