Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Leader's Will. Is immune to mind control and resists Intimidation.
Magic Sense. Smell's most magics as a foul smell that worsens with the magic power amount.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
The once great Alpha, dethroned by outside forces now follows a new pack as an equal to lend his strength to others and find a new path in life.
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