Amphibian. The aquatic abomination can breathe both air and water.
Sunlight Sensitivity: While in sunlight, the aquatic abomination has disadvantage on Attack Rolls, as well as on Wisdom (Perception) checks that rely on sight.
Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 7) slashing damage.
Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 10 (1d6 + 7) piercing damage.
Tentacle. Melee Weapon Attack: The aquatic abomination makes an attack with its tentacle. Reach 10 ft., 1 target. The target must make a Dexterity saving throw. On a failed save, the target is knocked prone and takes 8(2d8) lightning damage.
Description
A horrifying, disgusting humanoid creature. It seems to be a horribly mutated version of some deep ocean creature.
With large mandibles presenting a mouth of razor-sharp teeth and a long tongue, this abomination has an unquenchable thirst for blood.
The creature's back is covered in jagged scales that seem to pulse with an electric blue energy.
Each abomination has a tentacle replacing a normal hand, it crackles with electricity. The other hand is humanoid, and will either wield a sword or a spear.
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