Medium Monstrosity, Chaotic Evil
Armor Class 13 Natural Number
Hit Points 66 (7d12 + 6)
Speed 30 ft., Swim 50 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws CON +5
Skills Intimidation +5
Damage Resistances Bludgeoning, Piercing, Psychic, Slashing, Thunder
Damage Immunities Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened, Stunned
Senses Darkvision 200 ft., Passive Perception 12
Languages Aquan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibian. The aquatic abomination can breathe both air and water.

Sunlight Sensitivity: While in sunlight, the aquatic abomination has disadvantage on Attack Rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 7) slashing damage.

Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 10 (1d6 + 7) piercing damage.

Tentacle. Melee Weapon Attack: The aquatic abomination makes an attack with its tentacle. Reach 10 ft., 1 target. The target must make a Dexterity saving throw. On a failed save, the target is knocked prone and takes 8(2d8) lightning damage. 

 

 

Description

A horrifying, disgusting humanoid creature. It seems to be a horribly mutated version of some deep ocean creature.

With large mandibles presenting a mouth of razor-sharp teeth and a long tongue, this abomination has an unquenchable thirst for blood.

The creature's back is covered in jagged scales that seem to pulse with an electric blue energy.

Each abomination has a tentacle replacing a normal hand, it crackles with electricity.  The other hand is humanoid, and will either wield a sword or a spear.

Habitat: CoastalUnderwater

Olsenninja

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