Medium Monstrosity, Chaotic Evil
Armor Class 15 Natural Number
Hit Points 66 (5d12 + 6)
Speed 30 ft., Swim 45 ft.
STR
16 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +5, CON +5
Skills Intimidation +5
Damage Resistances Bludgeoning, Piercing, Psychic, Slashing, Thunder
Damage Immunities Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened, Stunned
Senses Darkvision 200 ft., Passive Perception 12
Languages Aquan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibian. The aquatic abomination can breathe both air and water.

Sunlight Sensitivity: While in sunlight, the aquatic abomination has disadvantage on Attack Rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 13 (1d6 + 10) slashing damage.

Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 13 (1d6 + 10) piercing damage.

Claw. Melee Weapon Attack: The aquatic abomination makes an attack with its claw: +8 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. On a hit, the target is grappled. DC to escape grapple is 13.

 

 

 

Description

A horrifying, disgusting humanoid creature. It seems to be a horribly mutated version of some deep ocean creature.

With large mandibles presenting a mouth of razor-sharp teeth and a long tongue, this abomination has an unquenchable thirst for blood.

The creature's back is covered in jagged scales that seem to pulse with an electric blue energy.

Each abomination has a claw replacing a normal hand, it looks powerful.  The other hand is humanoid, and will either wield a sword or a spear.

Habitat: CoastalUnderwater

Olsenninja

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