Armor Class
17
(chain shirt, shield)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +3
Senses
Passive Perception 13
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Short Sword. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Light Crossbow. Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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