Medium Celestial, Lawful Good
Armor Class 18 Full Plate
Hit Points 150 (9d10 + 80)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, CON +6
Skills Insight +6, Persuasion +7
Damage Vulnerabilities Psychic
Damage Resistances Fire, Necrotic, Radiant
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision 120 feet, Truesight 30 feet, Also can see souls and spirit. , Passive Perception 14
Languages Common, Celestial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Radiant Attack; Once a turn Angels Warden can add (2d6) radiant damage.

Understanding; Can understand all spoken language.

Arura of Projection; Allice in 15ft of Angels Warden can add its charisma to it saving throw. 

Arura Of Hope; All allice in a 10ft area get max healing healing.

Darkvision; 120ft can see in nonmagical darkness as if it was day light.

Truesight; 30ft can see though illusions and can see souls/spirits. 

Actions

Actions. Radiant Great Sword, Healing Word, Lay On Hands and Carry No Burdens.

Multi Attack; Can make two attacks.

Radiant Great Sword. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit: 12 (2d6+ 4) Slashing damage. 

Healing Word; 2 level, range 60ft, healing (2d4+2) can only do this three times a day (3/day).

Lay On Hands; Heal (30 points).

Carry No Burdens; As an action all creature within 30ft of Angels Warden must make a Charisma saving throw on a fail you take (2d12+4) radiant and becomes charmed as your sins or gone. On a success you take half as much damage and is not charmed. (1/day)

Bonus Actions

Disarm The Hand; As a bonus action Angels Warden on attack that hits can try and cut off a hand or lime the creature must make a Contusion saving throw. If you fail below 12 you lose your arm if you fail below a 15 you lose your hand. (DC 16)

Reactions

Rebuke The Aggressor; If a attack hits it can use its reaction to do the same amount of damage to a target in 30ft of it, in radiant damage. The creature that is target must make a Wisdom saving throw on a success take half as much damage on a fail take the full damage. Three time a day (3/day).

Description

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Monster Tags: ArmorAngel

GineWhiteWalker

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