Medium Celestial, Lawful Good
Armor Class 18 Full Plate
Hit Points 150 (9d10 + 80)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, CON +6
Skills Insight +6, Persuasion +7
Damage Vulnerabilities Psychic
Damage Resistances Fire, Necrotic, Radiant
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision 120 feet, Truesight 30 feet, Also can see souls and spirit. , Passive Perception 14
Languages Common, Celestial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Radiant Attack; Once a turn Angels Warden can add (2d6) radiant damage.

Understanding; Can understand all spoken language.

Arura of Projection; Allice in 15ft of Angels Warden can add its charisma to it saving throw. 

Arura Of Hope; All allice in a 10ft area get max healing healing.

Darkvision; 120ft can see in nonmagical darkness as if it was day light.

Truesight; 30ft can see though illusions and can see souls/spirits. 

Actions

Actions. Radiant Great Sword, Healing Word, Lay On Hands and Carry No Burdens.

Multi Attack; Can make two attacks.

Radiant Great Sword. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit: 12 (2d6+ 4) Slashing damage. 

Healing Word; 2 level, range 60ft, healing (2d4+2) can only do this three times a day (3/day).

Lay On Hands; Heal (30 points).

Carry No Burdens; As an action all creature within 30ft of Angels Warden must make a Charisma saving throw on a fail you take (2d12+4) radiant and becomes charmed as your sins or gone. On a success you take half as much damage and is not charmed. (1/day)

Bonus Actions

Disarm The Hand; As a bonus action Angels Warden on attack that hits can try and cut off a hand or lime the creature must make a Contusion saving throw. If you fail below 12 you lose your arm if you fail below a 15 you lose your hand. (DC 16)

Reactions

Rebuke The Aggressor; If a attack hits it can use its reaction to do the same amount of damage to a target in 30ft of it, in radiant damage. The creature that is target must make a Wisdom saving throw on a success take half as much damage on a fail take the full damage. Three time a day (3/day).

Description

These Angels are almost all ways seem wearing the armour, there are is a marble white meatal with golden edge it almost looks like it glows with day light.

There Weapons seem to be made out of the same meatal as the armour. Every in the dark you can see them coming and know you have fail to escape.

When you see the faces the say that it the face equal parts hope and Dredd as there is no mercy in those eyes only the task to keep you cadge, with that hopeful slime.  

Monster Tags: ArmorAngel

GineWhiteWalker

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