Armor Class
15
(natural armor)
Hit Points
10
(3d8 - 3)
Speed
25 ft., Walk 25 ft.
STR
8
(-1)
DEX
15
(+2)
CON
8
(-1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Cold
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Darkvision 60, Passive Perception 6
Languages
Understands the languages of its creator but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The beetle bomb has advantage on saving throws against spells and other magical effects.
Actions
Self-Destruct Sequence. The beetle bomb self-destructs. All creatures within a 5-foot radius sphere centered on the beetle bomb must succeed on a DC 13 Dexterity saving throw. On a failure, a creature takes damage equal to the remaining hit points of the beetle bomb. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
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