Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Angler's Web. The angler spider gets its name from the thin strands of webbing it hangs across cave passageways. The web snares unaware prey (Survival Check DC 12) or can be used as a ranged attack in combat.
Silent Ambusher. The spider has advantage on any creature it surprises. Players caught in the snare are considered surprised until they break free.
Multiattack. The angler spider makes one attack with its ranged web and one bite attack if successful
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (1d10) poison damage and receive the poisoned status effect.
Reel Prey. Ranged Attack: +4 to hit, reach 20 ft., (or on failed survival check of 12) Hit: victim is restrained and must make a DC 13 Strength saving throw or be reeled in to the spiders location.
Previous Versions
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8/27/2018 4:53:11 PM
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Coming Soon
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