Medium Humanoid (Dwarf, Elf, Half-Elf, Human), Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 237 (22d12 + 105)
Speed 55 ft.
STR
24 (+7)
DEX
15 (+2)
CON
22 (+6)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +11, DEX +6, CON +10, CHA +5
Skills Acrobatics +11, Athletics +11, Intimidation +12, Persuasion +10, Survival +9
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 80ft, Unknown 40ft Bloodsense , Passive Perception 14
Languages Common, Dwarvish, Elvish
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Sense Blood. The Bloodzerker General can sense any creature that is bleeding within 20ft.

No Pain. The Bloodzerker General can't feel pain.

Toughened Skin. The Bloodzerker General is immune to non-magical weapons.

Bathe in Blood. If the Bloodzerker General is covered or surrounded in blood it can make attacks with advantage and +4 to damage.

I Hate Magic. Has advantage on all spell saving throws and receives half damage from spells.

Actions

Bloodzerkers can four Slashes or two Throw Anythings.

Slash. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 12 (2d12 + 8)  slashing damage. 

Throw Anything. Ranged Weapon Attack: +10 to hit, range 60/120 ft., 1 target. Hit: 19 (3d8 + 7) damage. The Bloodzerker can pick up and throw any medium or smaller object or creature that weighs 300lbs or less. If the Bloodzerker throws an unwilling creature then the creature must make a contested strength check against the Bloodzerker General at disadvantage.

Give Me Your Pain. Can, once per combat encounter, use its action to cause one creature within 20ft that is bleeding to take make a charisma saving throw (DC17) or take 6d10 psychic damage on a fail safe. The General heals half the damage dealt.

Bonus Actions

Bring Me Closer. The Bloodzerker can use the dash action as a bonus action.

Reactions

Is That All You got. The Bloodzerker can challenge up to 3 enemies and take half damage from that enemy until the start of the Bloodzerker Generals turn.

Legendary Actions

Has 3 legendary resistances and 2 legendary actions

Die. (Costs 1 legendary actions) Can make one attack

Bleed Pig. (Costs 2 legendary actions) Can make one slash attack that does half damage but the target is bleeding, taking 1d4 damage at the start of their turn until they receive any healing. This can stack to a max of 4d4.

GoldenDog

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