Legendary Resistance (3/Day). If the serpent fails a saving throw, it can choose to succeed instead.
Multiattack. The serpent makes three attacks: one with its bite and two with its spear.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Spear. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The serpent uses one of the following breath weapons.
Sonic Breath. The serpent exhales a pulse of sound in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) psychic damage on a failed save, or half as much damage on a successful one.
Description
The Sonic Serpent appears as a burst of colorful waves. A long serpent body is topped with a human torso wearing armor and a dragon head.
In its hands the serpent holds a wicked spear that it uses to strike. It also has a powerful bite.
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