Medium Construct, Lawful Neutral
Armor Class 18 Plate Armour
Hit Points 67 (9d8 + 27)
Speed 40 ft., Diagonal Devotion
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
18 (+4)
CHA
16 (+3)
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 60ft., Passive Perception 17
Languages Celestial, Common, Infernal, Modron
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The bishop's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

1/day:plane shift (self only).

Magic Resistance. The bishop has advantage on saving throws against spells and other magical effects.

Magic Weapons. The bishop's weapon attacks are magical.

War Caster. The bishop has advantage on Constitution saving throws to maintain concentration as a result of taking damage. Addionally, the bishop can cast a spell with a casting time of 1 action, that only targets the creature instead of making an opportunity attack.

Diagonal Devotion. A bishop can move diagonally with no reduction to its speed (it does not count every second square as 2 squares). Additionally, a bishop can move diagonally past a corner. A bishop that does not move diagonally treats every second square as 2 squares, just as a creaturee would normally treat diagonal movement.

Spellcasting. The bishop is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The bishop has the following cleric spells prepared:

Actions

Multiattack. The bishop can make two Halberd attacks.

Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 2) Slashing Damage.

Death_101010

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