Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (hide armor)
Hit Points 150 (20d8 + 60)
Speed 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Orc
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Wind Walk: The bladesworn becomes magicaly invisible. Speed is increased by 20 feet.

Mirror image: As a bonus action.

Actions

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 5) slashing damage.

Bladestorm (Recharge 5-6): The blademaster becomes a whirlwind of steel until the end of it's turn. Any enemy within 10 feet of the blademaster when it uses this ability or when it moves within 10 feet of them must succed on a DC 18 Dexterity saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a succesful one. 

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Sheo_Of_Isles

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