Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Wind Walk: The bladesworn becomes magicaly invisible. Speed is increased by 20 feet.
Mirror image: As a bonus action.
Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 5) slashing damage.
Bladestorm (Recharge 5-6): The blademaster becomes a whirlwind of steel until the end of it's turn. Any enemy within 10 feet of the blademaster when it uses this ability or when it moves within 10 feet of them must succed on a DC 18 Dexterity saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a succesful one.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Comments