Large Humanoid
Armor Class 16 half plate
Hit Points 157 (35d8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +3, CHA +2
Skills Athletics +18, Deception +14
Senses Passive Perception 12
Languages Common, Dwarvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Call for Help. As a bonus action, Filip can call for help, which summons 2 Highmore guards. There can be no more than 2 Highmore guards assisting Filip at any given time.

Actions

Multiattack. Filip makes two melee attacks.

Leap Attack (Recharge 5-6). Filip uses his action to make an athletics check. The roll indicates the distance that Filip can jump (thus move) without provoking opportunity attack. When he lands, he makes a melee attack to a target within 5 feet. Filip must be on higher ground than his target to use this feature. Filip may use this feature without having a target.

Whirlwind (Recharge 5-6). Filip uses his action to make a melee attack against any number of creatures within 5 feet of him, with a separate attack roll for each target, as he moves around the room. Moving does not provoke opportunity attacks. Only one attack per target is allowed.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gunner77898

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