Medium Fey, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws INT +6, WIS +6
Skills Deception +7, Insight +6, Perception +6
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 60 ft., Passive Perception 16
Languages Common, Giant, Sylvan , can communicate with all cats
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Agatha’s spellcasting ability is Charisma (spell save base DC 15). She can innately cast the following spells, requiring no material components:

At will: detect magic, disguise self

3/day each: dream, hypnotic pattern, sleep (9d8)

1/day each: legend lore, scrying, weird

Magic Resistance. Agatha has advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Bad Luck. A creature hit by the Cat Sidhe's regular claw attacks must succeed on a DC 15 Wisdom saving throw or be stricken with bad luck. For 1d4 rounds, the affected creature loses the ability to land critical hits (natural 20 rolls are treated as a normal attack roll) and also loses the ability to roll with advantage on attack rolls and skill checks.

Nightmare Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until Agatha dies or the curse is removed. The cursed creature’s hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.

Multiattack. Agatha makes two Claws attacks, or two Nightmare Touch attacks.

Bonus Actions

Nine Lives. If they are within 30 feet of her, Agatha can permanently absorb her eight "sisters" as a means of regaining vitality. Absorbing a sister immediately restores 20 hit points, and adds +1 to Agatha's save DC. Once a sister is absorbed, its aura effect ends.

Reactions

Dream Eater. When an unconscious creature Agatha can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag regains hit points equal to the amount of damage taken.

Description

Legends tell of an old witch that once haunted the forests and lowlands in the form of a large black cat. In truth, the Cat-Sidhe Agatha was once a powerful unseelie fey (similar to a hag), who delighted in murder and mischief, and generally causing trouble for the seelie court.

After challenging the dominance of the Summer Queen one-too-many times, Agatha was captured and confined to a woeful abode in the Feywilds. Unable to eliminate the old hag completely without angering Baba Yaga, the Mother of All Witches, Queen Titania instead settled for splintering the cat-sidhe’s power into eight fractions, and locking those eight pieces away across the Material plane. Agatha has been biding her time, and plotting her revenge; confident that the seals on her magic will eventually weaken, and her eight "sisters" will return home.

These sisters, or fragments of Agatha's power, have taken the forms of different colored cats, and each exude a different magical aura, per the chart below (Save DC, if applicable, is the same as Agatha's current DC; Agatha herself is immune to her sisters' effects):

Sister Appearance Aura
Silence Pure white with amethyst eyes Silence aura, 30ft radius
Darkness Pitch black with citrine eyes Darkness aura, 30ft radius
Illusion Dilute torbie with turquoise eyes Major Image aura
Whisper Seal point with opalite eyes Dissonant Whispers aura, 30ft radius
Sleep Shaded silver with sapphire eyes Sleep aura, 30ft radius
Fear Black tabby with ruby eyes Fear aura, 30ft radius
Sloth Golden with topaz eyes Slow aura, 30ft radius
Confusion Brindled bicolor with emerald eyes Confusion aura, 30ft radius

Monster Tags: Hagfey

raymootton

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