Lockpick. The rogue can make a Dexterity(sleight of hand) check to pick locks or disarm traps with thieves' tools.
Sneak Attack (1/Turn). The rogue deals an extra 10(3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.
Expert skills. The rogue doubles its proficiency bonuses for its listed skill proficiencies (included in the skill bonus).
Multiattack. The rogue makes two attacks with its shortswords.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8+ 4) piercing damage.
Cunning Action. On each of its turns, the rogue can use a bonus action to take the Dash, Disengage, or Hide action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/23/2021 12:38:20 AM
|
10
|
1
|
--
|
Coming Soon
|
|
|
2/23/2021 1:17:02 AM
|
3
|
1
|
--
|
Coming Soon
|
|
|
2/23/2021 2:42:51 AM
|
5
|
1
|
--
|
Coming Soon
|
|
|
2/24/2021 4:30:57 AM
|
8
|
1
|
--
|
Coming Soon
|
|
|
2/25/2021 12:39:41 AM
|
7
|
0
|
--
|
Coming Soon
|
|
|
2/25/2021 1:13:26 AM
|
7
|
0
|
--
|
Coming Soon
|
|
|
3/6/2021 6:42:26 PM
|
37
|
15
|
--
|
Coming Soon
|
Comments