Special Equipment. The cleric wields a magic mace that grants a +1 bonus to attack and damage rolls made with it (included in its attack).
Turn & Destroy Undead (1/short or long rest). As an action, The cleric presents a holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear the cleric within 30 feet of it must make a Wisdom saving throw(DC 14). If the turned creature fails its saving throw, it is turned for 1 minute or until it takes any damage. If the turned creature has a challenge rating of 1/2 or lower, it is instantly destroyed.
A turned creature must spend its turns trying to move as far away from the cleric as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Divine Healing (1/short or long rest). As an action, The cleric presents a holy symbol and evokes healing energy. Each creature within 30' of the cleric of the cleric's choosing regains 10 hit points.
Spellcasting. The cleric is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The cleric has the following spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying,
1st level (4 slots): bless, command, cure wounds, guiding bolt
2nd level (3 slots): lesser restoration, spiritual weapon, silence
3rd level (3 slots): dispel magic, spirit guardians, mass healing word
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/22/2021 8:12:33 PM
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14
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3
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2/22/2021 9:31:50 PM
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5
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2
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2/23/2021 12:24:57 AM
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5
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2
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2/23/2021 1:10:40 AM
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5
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2
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2/23/2021 2:26:17 AM
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5
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1
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2/23/2021 3:31:53 AM
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5
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1
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2/28/2021 7:33:51 PM
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9
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5
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3/6/2021 6:55:13 PM
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41
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8
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Coming Soon
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