Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain mail)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
13 (+1)
DEX
9 (-1)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws WIS +6, CHA +2
Skills Medicine +6, Persuasion +2, Religion +3
Senses Passive Perception 14
Languages Any two languages (usually including Common)
Challenge 3 (700 XP)
Proficiency Bonus +2

Special Equipment. The cleric wields a magic mace that grants a +1 bonus to attack and damage rolls made with it (included in its attack).

Turn & Destroy Undead (1/short or long rest). As an action, The cleric presents a holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear the cleric within 30 feet of it must make a Wisdom saving throw(DC 14). If the turned creature fails its saving throw, it is turned for 1 minute or until it takes any damage. If the turned creature has a challenge rating of 1/2 or lower, it is instantly destroyed. 

A turned creature must spend its turns trying to move as far away from the cleric as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. 

Divine Healing (1/short or long rest). As an action, The cleric presents a holy symbol and evokes healing energy. Each creature within 30' of the cleric of the cleric's choosing regains 10 hit points. 

Spellcasting. The cleric is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The cleric has the following spells prepared:

Cantrips (at will): light, mendingsacred flame, spare the dying

1st level (4 slots): bless, commandcure wounds, guiding bolt

2nd level (3 slots): lesser restorationspiritual weaponsilence

3rd level (3 slots): dispel magicspirit guardians, mass healing word

 

Actions

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

 

Previous Versions

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2/23/2021 1:10:40 AM
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2/23/2021 2:26:17 AM
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2/23/2021 3:31:53 AM
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2/28/2021 7:33:51 PM
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3/6/2021 6:55:13 PM
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Monster Tags: NPC

Sella

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