Armor Class
12
Hit Points
78
(1d8 + 6)
Speed
30 ft., Climb 30 ft.
STR
20
(+5)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +5, Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 10) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 10) bludgeoning damage.
Reactions
Coordinated Attack
Beginning at 5th level, you and your animal companion form a more potent fighting team. When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack.
Beast's Defense
At 7th level, while your companion can see you, it has advantage on all saving throws.
Storm of Claws and Fangs
At 11th level, your companion can use its action to make a melee attack against each creature of its choice within 5 feet of it, with a separate attack roll for each target.
Comments