Large Swarm of Large beasts, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 30 (4d6 + 2)
Speed 60 ft.
STR
15 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
13 (+1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +6, CON +7
Skills Intimidation +11
Damage Vulnerabilities Cold
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Necrotic
Condition Immunities Blinded, Poisoned
Senses Passive Perception 15
Languages Infernal The Blazing figures are an achient race from the infernal planes
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Blazing figure is a 8-level spellcaster. Its spellcasting ability is Constitution (spell save DC 18, +5 to hit with spell attacks). The Blazing figure has following [class name] spells prepared:
Cantrips (at will): Control flames, Fire Bolt,
1st level (4 slots): Shield, Silent image,

2nd level (3 slots) Aganazzar's Scorcher, Cloud of daggers

3rd level (3 slots) Fear, counterspell

4th level (2 slots) Wall of fire, Animate objects (only fire)

Actions

Action Name. Scorch

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 6ft., 2 target. Hit: 6 (2d6 + 3) burning damage. 

 

Bonus Actions

idk

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blazing figures are skeletal in appearance, engulfed in flame. Their skulls have no eyes. Some have 5 to 6 flaming daggers flying around its head.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demonhumanoid

Habitat: Desert

Orobora

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