Lockpick. The rogue can make a Dexterity(sleight of hand) check to pick locks or disarm traps with thieves' tools.
Sneak Attack (1/Turn). The rogue deals an extra 3(1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.
Expert Thief. The rogue doubles its proficiency bonus for Dexterity(stealth) checks and Wisdom(perception) checks (included in the skill bonus).
Multiattack. The rogue makes two attacks with its Daggers.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Previous Versions
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2/21/2021 2:42:28 AM
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2/21/2021 3:32:53 AM
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2/21/2021 3:42:33 AM
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2/25/2021 12:34:21 AM
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2/25/2021 1:10:06 AM
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3/6/2021 7:33:24 PM
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3/6/2021 7:48:25 PM
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