Medium Humanoid (Air Genasi), Chaotic Evil
Armor Class 13 (leather; 15 with mage armor)
Hit Points 71 (11d8 + 2)
Speed 30 ft., Fly 30 ft. hover
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws WIS +2, CHA +6
Skills Arcana +5, Deception +8, History +5, Persuasion +8
Damage Resistances Thunder
Senses Passive Perception 10
Languages Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Unending Breath. The warlock can hold their breath indefinitely while not [Tooltip Not Found].

Elemental Gift (4/day). As a bonus action, the warlock can give itself a a flying speed of 30 feet that lasts for 10 minutes, during which it can hover. 

Bottled Respite (1/day). As an action, the warlock and five willing creatures it can see within 30 feet are drawn into the vessel. If they spend 10 minutes, they gain the benefits of a short rest. The vessel is a tiny object with AC 16, 11 HP, and is immune to poison and psychic damage. The warlock can expel creatures as a bonus action, including the djinni within.

Talisman's Resilience (4/day ea.). If the warlock fails an ability check or saving throw, it can add 1d4, potentially turning the turning the save to a success. The warlock can use this feature 4 times per day for both a failed ability check and a failed saving throw.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 16), requiring no material components:

At will: disguise self, mage armor (self only)

1/day: identify, levitate (self only), mass suggestion, misty step

Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): eldritch blast, friends, mage hand, minor illusion

1st–5th level (3 5th-level slots): charm monster, counterspell, fog cloud, greater invisibility, major image, [misty step, planar binding, seeming, suggestion, synaptic static, thunderwave

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Eldricht Blast (3). Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit 9 (1d10 + 4). On a hit, a creature is pushed back 10 feet. Once per turn, the warlock can deal an extra 4 thunder damage to one target.

Monster Tags: NPC

Habitat: ArcticForestMountainSwampUrban

farlet10

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