Medium Humanoid, Neutral
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Persuasion +2, Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Sneak Attack (1/Turn). Amarra deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Amarra that isn’t incapacitated and Amarra doesn’t have disadvantage on the attack roll.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Amarra carries twenty sling stones.

 

Monster Tags: NPC

Connwear616

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