Armor Class
12
Hit Points
27
(5d8 + 5)
Speed
30 ft.
STR
15
(+2)
DEX
15
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
11
(+0)
Skills
Persuasion +2, Sleight of Hand +4, Stealth +4
Senses
Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Sneak Attack (1/Turn). Amarra deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Amarra that isn’t incapacitated and Amarra doesn’t have disadvantage on the attack roll.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Amarra carries twenty sling stones.
Comments