Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16 mail or plate armor
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
17 (+3)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Disciple of Secrets. The fanatic has advantage on Deception checks and its mind cannot be read through magic.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, toll the dead, thaumaturgy

1st level (4 slots): Ray of Sickness, disguise self, Bane, magic missile

2nd level (3 slots):  Hold Person, Ray of Enfeeblement, Nystul's Magic Aura, 

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

dirkpittx

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