Gale Form. Auraq can enter a hostile creature's space and stop there. The hostile creature takes 12 (4d6) force damage. It can move through a space as narrow as 1 inch wide without squeezing.
Arcane Fury. When Auraq is hit by a magical item it spills out magical acid. Any one within a 5 foot radius of the attack must make a DC 16 dexterity saving throw. On a failure they take 9 (3d6) acid damage, which penatrates resistances. On a success they take half damage.
Spell Consumption. When Auraq has to make a spell saving throw and succeds; he consumes the spell. He heals the spells level * 5 of damage. If he is at full health, they can add up as temporary hit points up to 25.
Multiattack. The elemental makes two vortex slam attacks or one vortex slam attack and one energetic beam attack.
Vortex Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 7) force damage and must make a DC 16 strength saving throw or be drawn towards the center of Auraq.
Energetic Beam. Range Weapon Attack: +12 to hit, reach 15-120 ft., on target. Hit: 16 (2d8 + 7) force damage, 9 (2d8) psychic damage, and 9 (2d8) acid, cold, fire, or lightning damage.
Arcane Release (Recharge 6). Auraq builds up arcane power and burst it's body open with the pure arcane. Auraq take 30 points of necrotic damage and any creature within Auraq must make a DC 20 constitution saving throw. On a failure they take 30 (10d6) force damage and 30 (10d6) lightning damage. On a success they take half damage.
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