Medium Beast, Any Alignment
Armor Class 15 natural armor
Hit Points 74 (14d8 + 18)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, DEX +7, CON +6
Skills Athletics +7, Intimidation +5, Stealth +8
Damage Resistances Acid, Bludgeoning from non magical attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Deep Speech, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Web Sense. The coffin spider can sense the location of any creature in contact with a web that it is currently standing on.

Web Walker. The coffin spider suffers no penalty to movement when walking over a web.

Mobile. When the Coffin Spider makes a melee attack against a creature, the spider doesn't provoke opportunity attacks from that creature for the rest of the turn, whether they hit or not.

Actions

Multiattack. The Coffin Spider can make three attacks: one with its Coffin Trap Bite and two with its Pincer Slams.

Coffin Trap Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage and 8 (2d8) poison damage.

The target must also make a DC 18 Dexterity Saving Throw. On a failure, they are drawn into the mouth of the Coffin Spider and become trapped and restrained. Each round they may make DC 18 Strength Check to try and escape as an Action, but suffer 16 (4d8) poison damage each round they start inside of the Coffin's Trap.

If an enemy is within the Coffin's bite, the Coffin Spider cannot use its Bite again unless it chooses to free the creature. The Coffin Spider cannot use this attack on a creature that is a larger size than itself. If a creature turns into a larger creature inside of the spider's mouth, it automatically escapes and deals 1d6 bludgeoning damage to the spider per size category.

Pincer Slam. Melee Weapon Attack: +8 to hit, reach #5ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage. The target must also make a DC 16 Strength Save or be knocked prone.

Bonus Actions

Feral Lunge. As a bonus action, the spider can pounce up to its speed in a straight line, giving itself Advantage on its first attack roll made after this bonus action is taken. Enemies in its path must make a DC 16 Strength Save or suffer 10 (2d6+4) bludgeoning damage and be knocked prone.

Spider's Nimbleness. The Coffin Spider can use its Bonus Action to Dash, Disengage, or make an additional Pincer Slam attack.

Reactions

Feral Swipe. When struck by an attack, the Coffin Spider can make a free Coffin Trap Bite or Pincer Slam attack as a Reaction.

Web Pause. When targeted by an attack, the Coffin Spider coats the enemy in a web-like fluid that solidifies quickly, becoming almost like stone. The target must make a DC 16 Dexterity Save or be Restrained until freed, requiring a DC 16 Strength check to break the webbing.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Coffin Spider is a mixture of stealth predator and tank-like blunt force trauma, residing deep within graveyards or temples due to its thorax resembling a stone coffin to the untrained eye. It can consume one target within its massive Thorax that opens to reveal a second mouth, and its body is formed of a bulky membrane that can bludgeon foes to the ground.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrositybeast companion

Habitat: ArcticGrasslandHillMountainSwampUnderdarkUrban

legendl0re

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