Medium Humanoid (Hill Giant, Human), Lawful Neutral
Armor Class 18 (plate)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Skills Intimidation +4
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. Aristotle has advantage on saving throws against being frightened.

Actions

Multiattack. Aristotle makes two attacks with his greatsword or hurls two javelins.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Aristotle can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Aristotle is incapacitated.

Reactions

Parry. Aristotle adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Furious Defense. After an ally Aristotle can see is dealt damage by a foe within 5 feet of him, he can make a greatsword attack against that foe.

Monster Tags: NPC

Habitat: Urban

Connwear616

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