Armor Class
16
chain mail
Hit Points
24
(4d8 + 8)
Speed
25 ft.
STR
13
(+1)
DEX
6
(-2)
CON
15
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
bone hammer. melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4+ 1) bludgeoning damage.







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