Constructed Nature. A bone golem doesn't require air, food, drink, or sleep.
False Appearance. While the golem is not moving, it appears to be a mound of bones.
Berserk. Whenever the golem starts its turn with 20 hit points On each of its turns while berserk, the golem get a 1d8 to damage and saving throws the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points this ability can be used only once.
Hideous Appearance (Recharge 5-6). Each creature within 30 feet of the golem that can see it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute they can reroll the save at the end of each of there turns.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Hideous Appearance (Recharge 5-6). Each creature within 30 feet of the golem that can see it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute they can reroll the save at the end of each of there turns.
Description
Bone golems are golems bound to piles of bones. They tend to be unusually aggressive for golems, especially when they are close to destruction.
Previous Versions
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3/8/2021 2:35:04 AM
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