Large Construct, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 260 (20d10 + 150)
Speed 40 ft., Fly 60 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws DEX +8, CON +10, WIS +5
Skills Perception +5, Stealth +8
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 15
Languages understands Abyssal, Elvish, and Undercommon but can’t speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Faultless Tracker. The Collector is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The Collector knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The Collector can have only one such quarry at a time. The Collector also always knows the location of its master.

Innate Spellcasting. The Collector’s innate spellcasting ability is Wisdom (spell save DC 13). The Collector can innately cast the following spells, requiring no material components.

3/day each: plane shift (only self and up to one Impaled (incapacitated) creature, which is considered willing for the spell)

At Will: invisibility

Actions

Multiattack. The Collector makes two foreleg attacks and uses its Impaling Lance if no target is currently impaled. It can replace one of the foreleg attacks with its internal crossbow.

Foreleg. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Internal Crossbow. Range weapon attack: +12 to hit, range 60/150ft., one target. Hit: 21 (3d8+6) Piercing damage.

Impaling Lance. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) Piercing damage. The Collector makes a striking attack with the long lance tail, impaling (restrained) the target if it lands. once inside the target, long barbs appear from the surface, causing the target to remain stuck on the lance. The impaled target can use their action to roll a contested strength check to see if they can break free from the lance. a successful creature takes an additional 1d6 slashing damage from the barbs as they pull themselves free.

Habitat: DesertForestUnderdark

CaptainLogic1

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