Medium Humanoid (Orc), Neutral
Armor Class 19 (hide armor)
Hit Points 1400 (10d10 + 10)
Speed 120 ft.
STR
30 (+10)
DEX
24 (+7)
CON
30 (+10)
INT
20 (+5)
WIS
30 (+10)
CHA
18 (+4)
Saving Throws INT +7, WIS +12
Skills Intimidation +2
Damage Immunities Necrotic, Psychic, Radiant
Senses Darkvision 60 ft., Passive Perception 20
Languages Abyssal, Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

One hand tied up: the modifier for the hit die is dexterity plus proficiency rather than strength.

 

Actions

Metal bat: a weapon from a distant future, that in the hands of this orc can be quite frightening. (6d10 damage)

Bonus Actions

Not bad kid: if his opponent does something impressive he can give them advantage on the next hit on him.

Dumbass: if his opponent is doing badly he can land a a slap on them without rolling to hit, dealing 10 damage.

Reactions

Haha you suck: if the opponent rolls to hit and it is lower than Asterik’s AC, Asterik gets a hit on you.

Description

Orcs are savage humanoids, however through a lot of unexpected situations this orc has evolved into a new being — “False God”. Asterik’s real strength is unknown and this is only the strength that he is ready to show. To him even universal beings are nothing, a tarasque is barely puppy. He has been in dimensions no mortal has been to, faced gods that are older than time, beings that could drive a man insane just with their presence and powers so overwhelmed they could bend universes to their knees, yet he survived. No, he did not just survive, he won and he thrived, and after an eternity of conquest, he decided to just settle down and enjoy “retirement” in a sense.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

CrocoShtrudel

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