One hand tied up: the modifier for the hit die is dexterity plus proficiency rather than strength.
Metal bat: a weapon from a distant future, that in the hands of this orc can be quite frightening. (6d10 damage)
Not bad kid: if his opponent does something impressive he can give them advantage on the next hit on him.
Dumbass: if his opponent is doing badly he can land a a slap on them without rolling to hit, dealing 10 damage.
Haha you suck: if the opponent rolls to hit and it is lower than Asterik’s AC, Asterik gets a hit on you.
Description
Orcs are savage humanoids, however through a lot of unexpected situations this orc has evolved into a new being — “False God”. Asterik’s real strength is unknown and this is only the strength that he is ready to show. To him even universal beings are nothing, a tarasque is barely puppy. He has been in dimensions no mortal has been to, faced gods that are older than time, beings that could drive a man insane just with their presence and powers so overwhelmed they could bend universes to their knees, yet he survived. No, he did not just survive, he won and he thrived, and after an eternity of conquest, he decided to just settle down and enjoy “retirement” in a sense.
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