Awareness. Alakazam cannot be surprised.
Premonition. Alakazam adds its Intelligence modifier to its AC (included).
Telekinetic. Alakazam can use the telekinesis at will.
Head Support. Alakazam has to use its powers to support its head. If it becomes stunned, it also falls prone, loses concentration, and its AC becomes 10 until it can act again.
Multiattack. Alakazam makes two Psychic attacks.
Psychic. One creature Alakazam can see within 100 feet must make a DC 23 Intelligence saving throw, taking 38 (11d6) psychic damage on a failed save, or half as much damage on a successful one.
Teleport. Alakazam can teleport up to 60 feet to a point it can see.
Reflect. Alakazam gains resistance to all non-magical damage for up to 1 minute.
Light Screen. Alakazam casts shield
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