Small Monstrosity (Shapechanger), Neutral
Armor Class 12 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 15 ft., Swim 2 ft. They float more than swim in water
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
8 (-1)
Skills Stealth +8, Survival +9
Damage Vulnerabilities Radiant
Damage Immunities Acid
Condition Immunities Prone, Stunned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common What many people do not know is that the most common mimic speaks Common and you can bargain and even rent it with better food than what your meat tastes like, but keep in mind that it is one that will probably cut you in the back if its hunger is not met , Undercommon These creatures have their own language and can usually speak several other tongue
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Description

There are two prevailing theories about Mimic societies, neither of which have been confirmed. One states that they're solitary critters, keeping to themselves and only coming in contact with other mimics when they reproduce.

The other theory is that Mimics are like certain types of jellyfish or segmented worms; thousands of small creatures working together in a symbiotic relationship. Looking into their origins doesn't add any information to this debate at all.

The slightly smaller version is more intelligent, and is generally friendly if offered food (,but they also like alcohol, and it's also one of the few substances that can cut through the deadly adhesive that they use to trap their prey.) usually telling a player character about what it has seen nearby. 

That big tongue that's often depicted lolling out of the treasure chest mimic's mouth is more than what it looks. It also functions as an appendage. The Mimic can stick that tongue, or perhaps some other sticky extension, and stick it to the wall, floor or ceiling to get around. Larger mimics can actually grow limbs to get around, which makes more sense as they get bigger.

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

Figret

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