Armor Class
15
(natural armor, shield)
Hit Points
45
(6d10 + 2)
Speed
30 ft., Swim 30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4, Survival +5
Senses
Passive Perception 13
Languages
Common, Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. CE can hold its breath for 15 minutes.
Blood Frenzy. CE has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Actions
Multiattack. CE makes two melee attacks, each one with a different weapon.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
CE likes meat.
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