Medium Humanoid (Lizardfolk), Neutral
Armor Class 15 (natural armor, shield)
Hit Points 45 (6d10 + 2)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. CE can hold its breath for 15 minutes.

Blood Frenzy. CE has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Actions

Multiattack. CE makes two melee attacks, each one with a different weapon.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

CE likes meat.

Habitat: ForestSwamp

Septic3000

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