Antimagic Susceptibility. The armour is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armour must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armour remains motionless, it is indistinguishable from a normal suit of armour.
Lancing Charge. If the Animated Horse Armour moves at least 20 feet straight toward a creature and then the mounted Armour hits it with a Lance attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Animated Horse Armour can make one attack with its hooves as a bonus action.
Mounted. While mounted, the Animated Armor uses a small Shield and a Lance. When dismounted, the armour discards the Lance and Shield in favour of a longsword. Additionally, when the Animated Armour is dismounted its Armor Class is reduced by 2.
Multiattack. The armour makes two longsword attacks or one lance attack followed by a Hooves attack if available.
Lance. Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 8 (1d12 + 3) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Description
This suit of magically animated plate armour sits atop a steed of magically animated horse armour.
When dismounted the Animated Armour stat block can be used, substituting the Slam attacks for Longsword attacks.
The Animated Horse Armour used as a mount for the Animated Lancer uses the Riding Horse stat block as a base with the following tweaks:
- Armor Class is increased from 10 to 13
- Hit Points are increased from 13 (2d10 + 2) to 19 (3d10 + 3)
- The Hooves attack damage increases from 8 (2d4 + 3) to 10 (2d6 + 3)
- The Challenge Rating increases from 1/4 to 1/2.
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