Medium Humanoid (Elf), Any Lawful Alignment
Armor Class 15 Studded Leather (19 in bladesong)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +7, WIS +3
Skills Arcana +7, Investigation +7, Perception +3, Performance +6
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. Advantage on saving throws against being charmed and can't be put to sleep by magic. 

Spellcasting. The Bladesingeris a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Bladesinger has the following wizard spells prepared:

Cantrips (at will): booming blade, firebolt, message, mage hand, light
1st level (4 slots): absorb elements, shield, detect magic, longstrider

2nd level (3 slots): detect magic, see invisibility, hold person

3rd level (3 slots): counterspell, sending, fireball

 

Actions

Multiattack. The Bladisnger makes two rapier attacks, or two longbow attacks. 

Songstorm Blade. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) magical piercing damage plus 10 (2d8) force damge.

Longbow. RangedWeapon Attack: +6 to hit, range150/600ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.

Bonus Actions

Bladesong The Bladesinger starts a bladesong. The bladesong lasts for 1 minute or until dismissed 

While bladesong is active, the Bladesinger gain the following benefits:

  • It's AC becomes 19
  • The Bladesinger's walking speed increases by 10 feet.
  • The Bladesinger has advantage on Dexterity (Acrobatics) checks.
  • The Bladesinger gains a +4 bonus to any Constitution saving throw they make to maintain their concentration on a spell. 
Reactions

Shield 

Absorb Elements

Counterspell

 

Shevooo

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