Large Fiend (Demon), Chaotic Evil
Armor Class 15 (natural)
Hit Points 80 (10d8 + 30)
Speed 50 ft., Climb 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
12 (+1)
WIS
9 (-1)
CHA
4 (-3)
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 9
Languages Abyssal telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or more Covbellion, that creature must succeed on a DC 14 Constitution saving throw or take 10 (3d6) necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it. each creature that isn't a demon, undead, or constructs also gains the poisoned condition on a failure, on a success a creature takes half damage and isn't poisoned.

Plague Splash. When the Covbellion takes damage of any type but psychic, each creature within 5 feet of the Covbellion takes 4 (1d8) poison damage.

Charge. If Covbellion moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Standing Leap. The Covbellion’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Sure-Footed. The Covbellion has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack.  The Covbellion makes two attacks: one with its Plague Tail, the other with a Ram attack. or it can make two ram attacks.

PlagueTail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+3) piercing damage. plus an extra 5 (1d10) poison damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease ends. While poisoned in this way, the target sports festering boils, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target’s hit point maximum is reduced by 4 (1d8). The target dies if its hit point maximum is reduced to 0.

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) bludgeoning damage. plus if leaped or 20ft jump add an extra 7 (2d6) bludgeoning damage.

Description

The Covbellion is known as a demon of plague and pestilence. These Demons arise from the fear of plagues and sometimes are the cause and blame of outbreaks. these large goat-headed demons have numerous amount of different diseases, symptoms, and grotesqueness partial deformities to make even seasoned adventure gag. it has also been known that when Covbellion surfaces from the hells its usually might be a part of a greater sign of sickness and plague to come or oh one already passed. these demons usually are ones that take the sickness of others not to cure them but to cause worse inflictions to all of those around them. A Covbellion might also have smaller forces in the form of bulezau's and or other sickening creatures as its minions.   

Monster Tags: Demonfiend

Habitat: SwampUnderdarkUrban

LionSoul378

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