Armor Class
17
Natural Armor
Hit Points
110
(20d8 + 20)
Speed
35 ft.
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Poison; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine, Bludgeoning from non magical attacks
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Spellcasting:
Cantrip: Aqua Ring, Water Blast, Water Shuriken
1st: Bubble, Liquidation, Scald, Water Plume
2nd: Bubble Beam, Muddy Water
Actions
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Gazerbeam (Recharge 5-6). Ranged Weapon Attack: +4 to hit, 20 foot cone. Hit: 3d6+3 Force damage and must succeed on a DC 12 Strength save or be pushed back 10 feet.
Description
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