Large Monstrosity, Chaotic Evil
Armor Class 15 Natural Armer
Hit Points 125 (15d10 + 50)
Speed 30 ft., The Dark Salamander's sticky ft pads allows it to climb walls at 10 ft. per round
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
2 (-4)
Saving Throws STR +9, CON +9
Senses Darkvision, Tremorsense, Passive Perception 14
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Eater: The black salamander is immune to any damage by spells or magical weapons. When it takes magical damage half of the damage is transformed into healing. This cannot put the creature above it's max HP.

Spellcasting. The [monster name] is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (+7 to hit with spell attacks spell save dc 16). The Black Salamander has following spells prepared:

3 times daily: Inflict wounds at 3rd level. 

1 time daily: Circle of Death

Actions

The Black Salamander can make 1 tongue attack and two claw attacks as its action.

Tongue. +9 to hit, Reach 10 ft. 4d6 necrotic damage

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 d6 slashing, 1 d6 necrotic. 

 

Legendary Actions

3 legendary actions

2 actions. The black salamander can cast a spell

1 action. The black salamander can make a claw attack.

Habitat: Underdark

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