Medium Monstrosity, Neutral
Armor Class 19 Crystals
Hit Points 214 (12d12)
Speed
STR
23 (+6)
DEX
10 (+0)
CON
25 (+7)
INT
3 (-4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +10, CON +11
Damage Vulnerabilities Lightning, Psychic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft, Passive Perception 15
Languages Common understands the languages of its creator but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions
Multi attack. 

The crystallite makes two slam attacks.

Slam. 

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (4d8 + 6) bludgeoning damage.

Porcupine

All creatures within 15 feet sphere must make a DC 15 Dexterity saving throw or take 5d6 in in piercing damage. Half as much on a success

Crystals will begin to protrude from it's body and fire them from it's body at such a high velocity.

Crystal Wall. A 15 foot high and 5 foot thick wall of crystal will form in-front of the crystallite

Reactions

RETALIATION.
when the crystallite takes damage from a creature that is within 5 feet of it. it can use it's reaction to make a melee weapon attack against that creature.

Description

Illumination.  The crystallite magically sheds a bright light from a crystal protruding from it's shoulder in a 30-foot radius and dim light for an additional 30 feet. This light goes out when the crystallite is destroyed.

Immutable Form.  The crystallite is immune to any spell or effect that would alter its form.

Magic Resistance.  The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.  The golem's weapon attacks are magical.

 
 

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2021 12:28:54 AM
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3/9/2021 12:31:05 AM
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NorthernKaorti