Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Agatha is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Agatha has the following wizard spells prepared:
Cantrips (at will): fire bolt, chill-touch, mage hand, minor illusion, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify,, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): greater invisibility, ice storm
5th level (2 slots): : bigby’s hand, cone of cold
6th level (1 slot): chain-lightning
Corrupting Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 4) necrotic damage.
Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 16 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 12 (4d6) psychic damage.
Description
Agatha is a Banshee who resides in the Neverwinter Wood north of the ruins of Conyberry . She is well informed and may be willing to trade information, magical items, or spells for the same or for rare and beautiful objects. Invoking her wrath is a very stupid, very final idea for most.
Banshees appear as luminous, wispy forms that vaguely recall their mortal features. A banshee’s face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.
Divine Wrath. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their transformation into undead monsters.
Sorrow Bound. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life with perfect recall, yet always refuses to accept responsibility for its doom.
Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet beautiful objects: fine jewelry, paintings, statues, and other objects of art. At the same time, a banshee abhors any mirrored surface, for it can’t bear to see the horror of its own existence. A single glimpse of itself is enough to send a banshee into a rage.
Undead Nature. A banshee doesn’t require air, food, drink, or sleep.
Lair and Lair Actions
Long ago, Agatha was stolen from... the once. She has taken steps to ensure this does not happen again.
Agatha has used symbol on her chests, bookcases and drawers. Anybody who is not a Banshee that attempts to open one of these without first dispelling the symbols or stating the password will have the spell activate, using the "death" effect. Agatha has used a modified symbol spell that will also produce a noise similar to a loud banshee's wail (does not have the effects of a banshee's wail, this is an alarm that sounds similar) and sends up a large light into the sky, alerting Agatha as to the activation of the symbol.
Previous Versions
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9/4/2020 3:44:40 AM
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17
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2
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1
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9/7/2020 6:15:46 PM
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21
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0
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1.1
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Coming Soon
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3/9/2021 2:10:20 AM
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146
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13
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1.2
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Coming Soon
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3/9/2021 2:14:27 AM
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122
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2
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1.3
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Coming Soon
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Posted Mar 9, 2021Don't you hate when you make all the changes and realize you missed something?
Changes (for what was supposed to be 1.3, now 1.3a)
-Made Agatha a bit smarter (int 17 to 18), she's been around enough, even with the distractions of being undead, to be a bit more learned then the mage template I slapped onto a Banshee.
-Increased her Spell DC and Hit as well as corrupting touch and wail damage subsequently.
-Increased her default AC to 14.
-Removed Mage Armor and Vampiric Touch from her spells, replacing with Shield and Bestow Curse respectively.
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Posted Apr 29, 2022Nice, well done. Saved me an hour or two of work. Matches up with the lore, too. I noticed her skills are still only +6, they should both be +8.
imo, it would make sense for her to have double proficiency with Intelligence (History). Or maybe she would simply have advantage when recalling information related to the general area of the Savage Frontier. I guess it doesn't really matter since what she knows is based on DM convenience anyway lol
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Posted Oct 19, 2022I've prepared this sheet for a haunted crypt. One of the players has decided to check it out alone...Oh this will be something