Medium Humanoid (Kobold), Any Alignment
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
9 (-1)
WIS
8 (-1)
CHA
9 (-1)
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 5 (2d4) fire damage on a failed save, or half as much damage on a successful one.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2021 12:58:59 AM
74
7
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3/9/2021 2:31:16 AM
72
2
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Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Night13j

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